Real-time liquid-crystal atmosphere turbulence simulator with graphic processing unit.
نویسندگان
چکیده
To generate time-evolving atmosphere turbulence in real time, a phase-generating method for our liquid-crystal (LC) atmosphere turbulence simulator (ATS) is derived based on the Fourier series (FS) method. A real matrix expression for generating turbulence phases is given and calculated with a graphic processing unit (GPU), the GeForce 8800 Ultra. A liquid crystal on silicon (LCOS) with 256x256 pixels is used as the turbulence simulator. The total time to generate a turbulence phase is about 7.8 ms for calculation and readout with the GPU. A parallel processing method of calculating and sending a picture to the LCOS is used to improve the simulating speed of our LC ATS. Therefore, the real-time turbulence phase-generation frequency of our LC ATS is up to 128 Hz. To our knowledge, it is the highest speed used to generate a turbulence phase in real time.
منابع مشابه
A liquid crystal atmospheric turbulence simulator.
In the paper, a method to calculate the time evolution turbulence wavefronts based on the covariance method is theoretically presented in detail. According to it, the time-evolution wavefronts disturbed by atmospheric turbulence were experimentally generated by our LC atmospheric turbulence simulator (ATS) based on liquid crystal on silicon (LCOS) with high pixel density, and measured with a wa...
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ورودعنوان ژورنال:
- Optics express
دوره 17 9 شماره
صفحات -
تاریخ انتشار 2009